Publications

I have published on a variety of topics in different and disparate venues as my research interests have evolved. You can find the full text of every piece I’ve published so far (as they become available) right here, because I want my work to be more available and therefore useful to more people, not less. All publications I authored before I came out have been edited to the best of my ability in order to feature my correct name and pronouns.

“Bodystorming.” Keywords in Making: A Rhetorical Primer, edited by Jason Chew Kit Tham, Parlor Press, forthcoming Spring 2023.

“Feeling Reading, Reading Feelies: A Post-digital Prehistory of the Written and Read Cultures of Videogames.” Ready Reader One: The Stories We Tell With, About, and Around Videogames, edited by Megan Amber Condis and Mike Sell, University of Louisiana Press, forthcoming Fall 2022.

“Procedural Bibliography: A Ludoliterary Pedagogy for Thinking Outside the Book.” Teaching Games and Game Studies in the Literature Classroom, edited by Tison Pugh and Lynn Ramey, Blomsbury Press, forthcoming Fall 2022.

“Bookbinding and Loosing E-lit: A Review of Bookishness by Jessica Pressman.” electronic book review, forthcoming Winter 2021.

“Girly Game History on Paper: The Casio Loopy, A Videogame Console for Women,” co-authored with Kira Bohunicky. ROMchip: A Journal of Game Histories, vol. 2, no. 1, July 2020.

“Playing the Hard Questions: A Twine Review of Blocked In by Anastasia Salter and John Murray.” The Digital Review, vol. 00, June 2020.

“Writing New Material for Digital Culture,” Special Issue, co-edited with Jacob Greene. Trace: A Journal of Writing, Media, and Ecology, vol. 4, March 2020.

“Immanent Interbodies: Composing Disability through Embodied Choragraphy.” Computers and Composition, vol. 53, September 2019, pp. 75 - 85.

“Reading, Writing, Lexigraphing: Active Passivity as Queer Play in Walking Simulators,” co-authored with Kira Bohunicky. Press Start, vol. 5, no. 2, August 2019, pp. 51 - 71.

“From Codex to Ludex: Paper Machines, Digital Games, and Haptic Subjectivities.” Publije: e-Revue de critique littéraire, vol. 8, no. 1, July 2019.

“Locked in Translation: ‘Digital’ Literature and the Embodied Frameworks of Language.” Hyperrhiz: New Media Cultures, vol. 20, April 2019.

“Haunted Objects, Networked Subjects: The Nightmarish Nostalgia of Creepypasta,” co-authored. Horror Studies, vol. 9, no. 2, October 2018, pp. 193 - 211.

“The Page is a Touchscreen: Haptic Narratives and ‘Novel’ Media.” Paradoxa, vol. 29, July 2018, pp. 287 - 312.

“Virtually Historical: Performing Dark Tourism through Alternate History Games.” Virtual Dark Tourism: Ghost Roads, edited by Kathryn McDaniel, Palvrave MacMillan, April 2018, pp. 265 - 285.

“Haptic Heuretics,” co-authored with Jason Crider. Textshop Experiments, vol. 4, February 2018.

“En(Twine)d with Ergodic Rhetoric.” Computers and Composition Online, September 2017.

“Participating in ‘1984’: The Surveillance of Sousveillance from White Noise to Right Now.” Spaces of Surveillance: States and Selves, edited by Susan Flynn and Antonia Mackay, Palgrave MacMillan, August 2017, pp. 137 - 150.

“Uncomfortable in the New Flesh: Adapting to Body Horror in the Cinema of David Cronenberg.” Trespassing Journal: An online journal of trespassing art, science, and philosophy, vol. 6, February 2017, pp. 28 - 43.

“The Viral Image: Transmedia Mise-en-scène in the Fictional Real.” Mise-en-scène: The Journal of Film and Visual Narration, vol. 1, no. 1, December 2016.